![]() ![]() ![]() Disabling the fixed direction of the bullet object.However, the instances of the bullet object only seems to appear when the player is moving backwards. I've gotten the bullet instances to appear and shoot forward, and if the player holds down the left mouse button they continually spawn. If the player holds down the left mouse button, bullets should continuously appear. ![]() Whenever the player clicks the left mouse button, two instances of the bullet object should appear and shoot forward. I have the prototype set up to where the player object moves towards the mouse. I'm having trouble making instances of the player's bullet appear during the step event for the player object. I'm trying to prototype a top-down shoot-em-up in game maker, but I've run into a critical flaw early on. ![]()
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